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SUPER WEAPONS |
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To help you understand the concept behind “super weapons”, do not think of them as “normal” weapons. Rocket launchers, grenade launchers, flame throwers, laser guns etc. These are not super weapons, they are simply additional weaponry for Tommy. Tommy must control them, he must aim and shoot them.
Super weapons do not require any human control. They are “self-controlled”, “intelligent” weapons. All a player needs to do is to set them in tactical locations, and they will do the rest.
Minor limitation - If you save a game and leave a super weapon in a specific location, the next time you play the save game, the weapon will not function properly. This is a restriction of the game engine, but you can overcome this problem very simply, just travel to the countryside and return to the city. Doing this resets all the super weapons. They will all become available at phone booths once again.
Important! The “Secondary” key cannot be assigned to “use” the Super Weapons (place them onto the ground), in order for you to be able to use the Super Weapons you will need to use the “Primary” key. |
Super Molotov Cocktail |
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The super Molotov cocktail is obtained from phone booths. (It is free, costing you no money) As with all super weapons the super Molotov cocktail should be put into a strategic and tactical spot. You put the Molotov cocktail down the same way you do the other new super weapons, with a right click. An animation will play showing Tommy placing the Molotov cocktail onto the ground. The ideal location to position this weapon is in the path of cars (on the road) because when a car drives over it, it will catch on fire, drive a bit further and explode.
Note: Only one car can be on fire at a time so until it has exploded other cars can drive over the Molotov cocktail without catching alight. However once the car that is on fire has exploded the next car to drive over the Molotov cocktail will catch on fire and the process will begin again. The number of cars that can be ignited is randomly determined. It can be between 3 and 10 cars. For each car that catches on fire you are rewarded with $1,000 this means you can earn up to $10,000 with just one Super Molotov Cocktail.
Dual Functionality
The Super Molotov cocktail can also be thrown as in the original game.
The number of cars that can be ignited is randomly determined. It can be between 3 and 10 cars. For each car that catches on fire you are rewarded with $1,000 this means you can earn up to $10,000 with just one Super Molotov Cocktail.
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Super Dynamite Bomb |
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The Super Dynamite Bomb (which is free and costs no money) is also collected from phone booths and just like the other super weapons is placed onto the ground with a right click. An animation will play showing Tommy placing the super dynamite bomb onto the ground.
There are two types of super dynamite bomb. The first will display a timer animation in the top right corner of the screen. You have 30 seconds to get away... it is sensible to get back (a long way away) from this explosion as it is absolutely gigantic!
The second is a remote control, which means that a right click will activate the bomb.
Sometimes you will be given a timer animation which shows you how long you have left, sometimes you don’t get the timer but instead the remote control option.
Either way when the dynamite explodes it will blow up all the cars in it’s immediate vicinity but after the BIG explosion many more cars engines will be smoking near by and they too (like a chain reaction) will blow up.
One more thing, the cars will be thrown high up into the air from the explosion, some are tossed a couple of blocks, some can be hurled across the river.
For using the super dynamite bomb you are rewarded an amount of money (up to $5000) that is determined by the number of cars you blew up, it is then added to your total.
After the fires have gone out you are able to get another super dynamite bomb from a phone booth, even if the booth is destroyed.
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Dog Head |
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Collected from phone booths. (They are free and cost nothing) You place dogheads onto the ground with a right click. An animation will play showing Tommy placing the doghead onto the ground. These weapons should be positioned in a `strategic` and `tactical` location because they can be used again and again...
Once the doghead has been positioned, if you choose to remain on foot, it makes sense to get Tommy some protective covering e.g. behind a car, hiding next to a wall etc. this is so that he is safe from enemy gun fire.
Shooting at an enemy car or an enemy on foot will draw them toward you. And when they drive or run toward the doghead they will catch on fire. The screams and whimpers of the burning victims are hilarious and as they get to the doghead and ignite you will hear Tommy say a "magical" phrase... "The Lord awaits his flock with open arms..."
The doghead can be used many times, not just once, but please note: even though the majority of enemy victims will catch on fire and die, sometimes they might continue to attack you even if they are on fire and their skin is now the skin of the burned model. You will need to shoot these guys dead as they are now zombie undead... Hehe...
This weapon is a lot of fun and I tried to make it appear like a Voodoo black magic spell.
After a cop, gangster or gang member is burned and dies, they fall to the ground and explode then disappear. For a second you will see the dogs head in their place and you will hear a dog bark, then all of a sudden after the explosion the ground will be littered with money (bank notes) and they sprinkle around and dance until they disappear...
Each dog head can devour up to 30 enemies. The number of enemies that will be destroyed is random. For each person destroyed by fire you receive $2000 which is added to your total, so potentially you could make up to $60,000 with just one dog head.
If you walk away from the dog head (approximately 100 metres) Tommy will say “I made a mistake somewhere”, and the doghead will catch on fire and vanish. After the fire has extinguished you will be able to obtain another doghead from a phone booth.
Dual Functionality
The Dog head will transform cops and secret agents into dogs.
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Dragon Toy |
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Is collected from phone booths. (They are free and cost you no money) You place them onto the ground with a right click. An animation will play showing Tommy placing the dragon toy onto the ground. These weapons should be positioned in a `strategic` and `tactical` location because they can be used again and again...
The “Dragon Toy” looks like a child`s toy. (the green sea monster) When it is placed onto the ground it will behave in either one of two ways chosen at random.
The first behaviour will shrink and frighten your enemy. The attacker will literally reduce in size to the dimensions of a child`s doll, they will panic and run for their life. Shortly after that they will return to their normal size and cower over.
Note: Even if they were gang members previously, after they have been frightened they can be killed with just one shot, plus they won`t fight back.
The second behaviour will transform the Dragon Toy into a miniature version of Paulie.
Little Paulie will attack your enemy for 8 seconds. He will use his tiny little Tommy gun to do so. Don`t be fooled by the size of Paulie`s gun. The bullets are even more deadly than your own!
The Dragon Toy will not disappear if you walk (a long distance) away from it. Once it is set, it will remain where you left it for up to 25 charges. |
Doggie Toy |
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Is collected from phone booths. (They are free and cost you no money) You place them onto the ground with a right click. An animation will play showing Tommy placing the doggie toy onto the ground. These weapons should be positioned in a `strategic` and `tactical` location because they can be used again and again...
The Doggie Toy looks like a child`s toy. (a small dog) Ordinary looking and harmless, it hides an unearthly surprise. When you tactically position this weapon on the ground the "evil enemy from outer space" will wait high up above it in the sky.
The UFO (spaceship) will freeze your enemy and beam them up into the space craft with their antigravity beam for the purpose of experimentation.
The Doggie Toy will not disappear if you walk (a long distance) away from it. Once it is set, it will remain where you left it for up to 25 charges.
Dual Functionality
The Doggy Toy`s second function is to pick enemy cars up into the air (approximately 15 metres) with an antigravity beam and then throw them back down onto the ground again, making them blow up. If a cop, gangster, or gang member enters the Doggy Toy’s perimeters while still in their vehicle, the car gets elevated and hurled.
Note: this will kill an entire gang instantly! There’s no quicker way to make $50,000 and if you lure all three gangs to your trap you’ll be $150,000 richer in no time at all...
Note: The Doggie Toy used in conjunction with the Doghead can produce spectacular results. The enemy will catch on fire and be drawn up into the space ship as they are burning! |
Landmines |
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Are collected from phone booths. (They are free and cost you no money) You place them onto the ground with a right click. An animation will play showing Tommy placing the landmine onto the ground. These weapons should be positioned in a `strategic` and `tactical` location because they can be used again and again...
The landmines are marked either (Made in USA) yellowish green or (Made in RUSSIA) orange. They resemble Frisbee’s with antennae.
There are 5 mines in a pack. Yellowish green mines have 10 charges each. Orange mines have three charges each however they do more damage than their US counterparts.
As with all super weapons you place them into a strategic location. If you place all 5 of the yellowish green mines in the same location you will create a blast approximately twice as powerful as a super dynamite bomb. If you place all 5 of the orange mines in the same location you will create a blast approximately five times more powerful than a super dynamite bomb.
Note: Placing 10 landmines (5 Russian and 5 American) in the same spot will produce a blast radius 7 times more powerful than a super dynamite bomb.
You can also place them down individually positioning them in various locations. To use them simply draw an enemy toward the landmine(s) location OR shoot an enemy OR an enemy car as they move near or over the set landmine(s). |
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