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Alien Super Powers |
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To begin with, it is not necessary to buy potions from the alien alchemist in the Works Quarter if you are starting a new game of Freeride Countryside - Daytime.
Note: This only applies to Countryside - Daytime, Countryside - Night and City - Night modes. If you are playing City - Daytime mode you will have to buy the potions in order to gain alien super powers.
In the countryside (both day and night) you have an unlimited amount of alien super power “turn ons”, however there are some restrictions...
Dropping below 30% health will not stop you from being able to restart your alien super powers once more (this applies only in the Countryside - Day, Countryside - Night and City - Night versions, it does NOT apply to City - Day), but you can only start up your alien super powers once per minute. So if you drop below 30% health for a second time in less than a minute, you will have to wait until the time restriction has passed before you can restart the alien super powers again.
Just like it was explained under the “Alien Alchemist” description, to use the ‘alien super powers’ you need to press the key you assigned as the "Secondary" key for the Walk/Run function in Options/Controls. Toggling this key on and off switches the alien super powers on and off.
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Hidden Cars |
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There are 4 hidden cars in the countryside. The Toyota concept car, a brown Monster Truck, a red Mazda sports car and a red VW Beetle. The Toyota and the Beetle are bullet-proof. |
Landmines |
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You will have to be very careful when running or driving over patches of grass. Sixty landmines have been planted in various locations so one wrong step or one wrong turn will result in death. |
Priests |
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Two priests have been added to the countryside. One is your friend, the other is your enemy. The friend is driving around in an ambulance with Sarah. When you are close to the ambulance your health will replenish, in other words it will start to rebuild if you are low on health. However if you are near the priest who is your enemy, you will begin to lose health, drained by the power of evil. The evil priest drives a Hearse. |
Sarah and her Body Guards |
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Sarah chauffers the good priest around the countryside followed by two cars with body guards. They will attack your enemies.
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Super Weapons |
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You will find an assortment of the super weapons at the phone booth beside Clark`s motel. When you right click on the phone booth a drop down menu will appear and give you the option to choose the type of super weapon you require. When you take a super weapon from the phone booth the item will be removed from the floor of the booth, this is because you can only set one dynamite, doghead or Molotov cocktail at a time, however when you have used an item, then the item will be reappear in the booth, so that they are continuously available. (of course at no financial expense)
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