Fan site of Mafia game and the Alive mod
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 Заголовок сообщения: The Port Mission
СообщениеДобавлено: Чт 15 фев, 2007 10:19 
asphyxiator
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I used "MafiaCon v1.0" to get these images (and to finally see what it's like to finish the Port mission). Thanks to "ASM" for sharing his extremely beneficial utility. I found it here:

http://mmc.planet-multiplayer.de/invision/index.php?showtopic=204

Ashamed of cheating? Nope! Not in the slightest!! To begin with I've seen zero proof anybody can beat this mission. Mike says a handful of hardcore Russian gamers can do it... all I gotta' say to that is I'll believe it when I see it with my own two eyes, but if it's really true then those killers must be ex-spetsnaz and they must own multiplayer!

The furthest I ever got was 3 enemies (plus Morello) left. Trying to kill Morello with bullets is an effort in futility as you'll see in the bloody massacre that ensues. This is the best sharp-shooting test. You pass this and you're a military sniper.

soultaker_mikemouse-alive-mod_port-mission_01 copy.jpg

In Freeride City Day use this door to the Port to begin MikeMouse's Port mission. Aerial shot of first two enemies. Use the Teleporters (red billowing smoke) to get in top of the red cranes and all around the Port. Some of the nice assassins you'll encounter. The balefire will give you Super Speed, actually it feels noticeably faster than normal Super Speed. After a while it turns off, but the balefires will reappear so you can use them again. There's guns hidden all over the place, and plenty of cars to choose from. But be warned the assassins will target the vehicles engine to blow you up.

soultaker_mikemouse-alive-mod_port-mission_02 copy.jpg

Tip: Headshots do most damage. body shots are easier but the enemy recovers and they don't miss. 2 to 3 shots and you're dead so make your successful hits count. Go for headshots always!

There're assassins all over the place! And they come to help each other. If you're having trouble killing one, expect more to show up.

soultaker_mikemouse-alive-mod_port-mission_03 copy.jpg

Tip: Use objects to shield you from their bullets, and to confuse the enemy. But any Mafioso know that...

Killing Big Dick at this range can ONLY be accomplished with a shotgun. The ONLY reason Tommy's still standing is because I'm using Unlimited Health.

soultaker_mikemouse-alive-mod_port-mission_04 copy.jpg

This guy in the tuxedo (paddle boat bouncer) can take A LOT of bullets. Headshots kill, body shots only make him angry!!

soultaker_mikemouse-alive-mod_port-mission_05 copy.jpg

The Micro-BM4WD is on top of those containers. Use cars and objects to get on top of the containers to get in the BM.

After everybody is dead it goes all quiet and peaceful... then all of a sudden it's like WWIII. The Terminator is easier to kill than this guy Morello. I think I offloaded about 600 rounds from the Thompson 1928, plus a handful from the Colt and Magnum to kill him. It was brutal! Without MafiaCon Tommy would've died 10 times over!!

soultaker_mikemouse-alive-mod_port-mission_06 copy.jpg

They'd need one of those red cranes to lift his body off the ground he'd have so much lead in him...

BM4WD, Biguus Dickus, and the Teleporters.

soultaker_mikemouse-alive-mod_port-mission_07 copy.jpg

Health boxes... it is guaranteed you will use all of them, provided you can get to them...

Secret "indoor swimming pool". Just joking, let's not cause another casino berserk searching frenzy.

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СообщениеДобавлено: Чт 15 фев, 2007 10:56 
Лучший завязыватель галстуков на форуме
Лучший завязыватель галстуков на форуме
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I don't pass this mission yet, but I'm playing it only 1 day. There are
stuff I used.

Tip One.
"indoor swimming pool" is just a geyser and works from time to time.
Stealth 47 everywhere...To get into BM4WD is possible with 6 kills. I've checked. About Morello... I will check. It seems to be not accidentally that in the corner of the port sawn-off shotgun is situated. Actually someone sad for more strength enemies several shots of pomp or sawn-off are preferable than lots of tommygun shots.

Tip Two.
Also someone sad if you'd switch off sound in the game through Setup.exe cars would start without any delay. Use it.

Tip Three.
If you'll press combination=(fire_btn, shift state=((sit_btn) &&(back_btn) && (SPACE_KEY));
your pistol, rifle or shotgun will shot as frequently as frequently you 'll press SPACE.

Tip Four - "Fast Reloader". I've found it myself, but think I'm not alone...
If you wanna reload your weapon fast start reloading (by pressing fire or reload key), stand opposite any object(EX: wall, barrel.but wall is preferably cause Tom climb on the barrel) and jump. Tom will wave his hands and gun will be reloaded. Be careful, this method requires less time than usually reloading, but time.

Yesterday I was confused. I'd never thought BM4WD is able to turn over. I was forced to turn it back using another car.
http://www.simsalabim.fatal.ru/mafia/Si ... -24-62.jpg
http://www.simsalabim.fatal.ru/mafia/Si ... -26-84.jpg

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СообщениеДобавлено: Чт 15 фев, 2007 11:28 
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Soultaker,nice to meet you again! Yesterday miserablejudge completed this mission. So,as you can see,it's possible! http://n.foto.radikal.ru/0702/941a4d81e264.jpg

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СообщениеДобавлено: Чт 15 фев, 2007 12:39 
Лучший завязыватель галстуков на форуме
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So, as I wrote, I've taken BM4WD. I'm goin' to destroy them in a civil war :-D. Then. if I do it, I'l do something secret. Further details you'll recieve later.

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СообщениеДобавлено: Чт 15 фев, 2007 13:43 
asphyxiator
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Hi guys, sorry I need to clear this up... when I said "indoor swimming pool" it was a joke because I used MafiaCon to look inside a building, the floor was water. Yes I know of the Health Fountain, thanks simsalabim.

To get into BM4WD is possible with 6 kills.

Yes excellent to mention this. Would be good for someone to post screenshots of the 6 assassins locations in order to have "safe access" to the BM4WD.

Also I feel I should mention that when I say "3 enemies plus Morello left" I mean that's all that was left to kill, I killed everybody else, not just the first 3 guys.

Re: Pump-action shotgun

Nicely noted, yes I didn't even consider this, the Pump-action shotgun is for the "Grand Finale" hehe, Sergio Morello.

Switch off sound in the game through Setup.exe cars would start without any delay.

Brilliant! Every second counts!!

fire_btn, shift state=((sit_btn) &&(back_btn) && (SPACE_KEY))

Do you mean if you press:

Fire + Shift + Backspace

then you shoot as fast as you can press the Space bar?

"Fast Reloader"

Great tip!!!

Yesterday I was confused...

Yes I've often had to use another car to turn it back over, hehe, heavy vehicle.

Yesterday miserablejudge completed this mission...

Hi РњРёС…Р°, like I say "spetsnaz". Although after using MafiaCon I see how easy it would be to gain fake glory (not accusing anybody of anything, I'm just saying, know what I'm sayin'). Bottom line is it can only be proven in a movie, not a screenshot. But I have faith in webgamer members so I'll give them the benefit of the doubt. For me this mission is extremely difficult.

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СообщениеДобавлено: Чт 15 фев, 2007 14:18 
Лучший завязыватель галстуков на форуме
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SOULTAKER писал(а):
fire_btn, shift state=((sit_btn) &&(back_btn) && (SPACE_KEY))

Do you mean if you press:

Fire + Shift + Backspace

then you shoot as fast as you can press the Space bar?


No, this was prototype of C/Delphi function :)

Press sit_down+backward+fire +SPACE and your low-firing weapon become rapid-firing. All buttons have to be in a shift state (press them together) and press SPACEBAR fast. burst of sniper rifle fire is impressive :-D

SOULTAKER писал(а):
To get into BM4WD is possible with 6 kills.

Yes excellent to mention this. Would be good for someone to post screenshots of the 6 assassins locations in order to have "safe access" to the BM4WD.


I'll do it for you... just a little later.

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СообщениеДобавлено: Чт 15 фев, 2007 22:44 
asphyxiator
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My apologies miserablejudge :oops: thanks for proving me wrong. :wink: I see you're a real bada$$ 8) not to be messed with. :shock: :mrgreen: Quick-draw, sharp-shooting, shoot from the hip, ask questions later, assassinator! Mike kindly redirected old :oops: pessimistic :oops: cynical :oops: SOULTAKER to this thread:

http://www.webgamer.ru/forum/viewtopic.php?p=1502#1502

Anybody that goes to that much trouble - writes up such a lengthy detailed post of helpful information is legit in my books, very nice touch indeedy adding all those screenshots of the best vantage points. :twisted: I'm yet to translate and read it more thoroughly but from first looks - looks first class!

Thanks for sharing this important 'intel' with the community. You've saved a lot of people from becoming shark food (where else would they get rid of the body?) hehe.

Understood simsalabim :wink:

"humble" Edit:

WOW! It's enough to make a grown man cry!!! :cry: :lol: Outstanding post miserablejudge (I just read it with Babelfish). I take back everything I said about doubt and speculation, if anybody could finish it. You own the Port mission! Thanks so much for sharing the wisdom!! Very cool! 8) 8) 8)

ST :twisted:

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Just for fun... The Port Mission VIP style.

Very quick descriptions (because I'm tired and need my beauty sleep)

Where & how to activate the VIP's. I accidentally changed the Car View "twice" (not only once) which means BIGGER VIP's! Should have abandoned this collection but got some bizarre results worth sharing.

Some of you might be wondering why I always let them hit me? To show you how well they shoot! Not because I'm easily hit.

Remember the Villa in Mafia? Stealth by night? The Port requires stealth by day. There is a systematic routine to killing the enemy, but they won't always behave the same way so expect plenty of stuff ups. (BTW you all know Mafia is rated 15+ right? So nobody has a problem with me throwing in occasional profanity, yes?)

Storyboard # 3 - this guy jumped on my head! Then tried river-dancing on me!

Storyboard # 4 - Morello won't appear until ALL the enemies have been "eliminated" (Mike's technical term for killing) hehe. One of the dogs hid under a train and this shifty looking Jeepers Creepers farmhand character was hiding in next to the Health Fountain. It took me a while to locate them.

Storyboard # 5 - Morello... I made a big mistake here. REAL BIG! I hopped into the BM4WD and changed the camera view forgetting it was a Micro-car!!! Take a look at the X-ray vision, the game was unplayable after that.

Just some extras to fill in the gaps: destruction terror on route 66 (BM4WD Countryside Night). And I recently started playing Mafia again. Ordinary Routine, the weird glitch where Paulie gets stuck in the pavement, but when you start the car he goes back to normal again (I play Mafia version 1.0 because the BM4WD's gun turret is non-negotiable!)

Peace. Outtie. Have a cool weekend. :wink:

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СообщениеДобавлено: Пт 16 фев, 2007 23:43 
Hm.. this is bad, bad mission!
Very hard!!!
:oops:


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СообщениеДобавлено: Сб 17 фев, 2007 00:18 
Лучший завязыватель галстуков на форуме
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SOULTAKER!!! I appeal you!!!

There are only 2 problems in this mission: it tooks lot of time & Morello...

My tactics is very LAZY, 'cause I'm a student

1)Get into BM4WD
VIDEO RELEASED
http://simsalabim.fatal.ru/mafia/simsalabim_part1.mpeg [3,44 Mb]
http://simsalabim.fatal.ru/mafia/simsalabim_part2.mpeg [1,87 Mb]

2)Destroy enemies in a Grand Simsalabim Horror Terroristic Civil War It's problem 1 (tooks a lot of time)
http://simsalabim.fatal.ru/mafia/Simsal ... -46-59.jpg

3)If some of them will survive - kill yhem using Terroplane Couple
4)Make a good arsenal веащку last killing (before Morello appearance).
http://simsalabim.fatal.ru/mafia/Simsal ... -30-62.jpg
http://simsalabim.fatal.ru/mafia/Simsal ... -25-57.jpg

5)Kill Morello. It's problem 2.
http://simsalabim.fatal.ru/mafia/Simsal ... -16-90.jpg
But I know I'll decide this. Just I need a vacation :)

Mission is rather easy, my solution is rather LAZY. I've played it only for THREE DAYS... Ha-Ha. I'm GREAT MAGICIAN!!! SOULTAKER!!! I APPEAL YOU!!! LOOK!!!

:-D

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Последний раз редактировалось simsalabim Сб 17 фев, 2007 10:52, всего редактировалось 2 раз(а).

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:arrow: simsalabim
Good tactic! Are you going to continue your movie?
I'll tell you about my own method to kill Morello but before I want to see yours :lol: Maybe you would like to record my method for your solution video... though I have to warn you that my method can be successful just if you have a cold mind and steel nerves :lol:

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Лучший завязыватель галстуков на форуме
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Yes. But, as I've just typed (sad), it takes a lot of time and I need a rest :)

I used 2 different tactics: you may see them at screnshots. In a sniper-house and in a Sergio_Morello_grave. But Boss was standing still in one point (see screenshot). I tried to kill him usin bonfires. When he reload his gun, run towards Morello and shoot (tommygun 1928). Then run away and hide under the corner (also at screenshot). But I had a few time and didn't it with accuracy...

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Последний раз редактировалось simsalabim Сб 17 фев, 2007 10:55, всего редактировалось 2 раз(а).

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interesting! what about using of a sawed-off or shotgun?

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Лучший завязыватель галстуков на форуме
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It doesn't work. May I explain?

sawn-off is situated in the corner of port. There is one gang. I kill him with grenade(s). After that sawn-off doesn't exist (action menu desappears).

I remember that sawn-off and pomp are hudge against bosses :)
but this gang I kill after GRAND CIVIL WAR (45 min - 1.5 hrs)...

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СообщениеДобавлено: Пн 19 фев, 2007 04:38 
asphyxiator
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I'm very glad that you're a webgamer.ru member simsalabim. Good karma :D

I'll begin with this "prototype of C/Delphi function" you mentioned... I'll be honest, I had no idea what you were talking about when you said that? :shock: I didn't know if you were referring to a fixed function in the original Mafia game? Or something some 3rd party application (e.g. a trainer) allows for?

My number 1 problem has always been the enemy's ability to "seemingly" shoot at a faster rate than Tommy can. It feels like an eternity between load times (cocking the next round into the chamber). I know side-rolling reloads the rifle instantly, but the "intermission" between shots is what always gets me killed. Up 'til now I've been using the games standard Mosin Nagant (slow) fire-rate. This is now over, from this point on I'll be employing this very cool trick you showed me to get rapid-fire happening. Thank you so much for sharing this piece of information. 8) It's of EXTREME importance, and makes all the difference. Maybe people were already aware of this? But I definitely wasn't!! :oops: :(

One more thing on this terrific revelation. The moment you press the [backwards] key you start moving backwards (obviously). And shooting in rapid succession with the Mosin Nagant produces high recoil (the rifle jerks up violently with every shot) in-turn placing your bullets up and up on the vertical positioning. The only way I've found to limit the angle of elevation (from the backwards movement - NOT the rifle recoil) is to back Tommy up against a wall, so that he cannot "reverse" any further. Is there another key combo which limits the height of the recoil? Otherwise it means this trick should be used at medium and short ranges, because at long range there's over a metre difference between the first bullet and last bullet.

I like to do things “my way” :twisted: even if there’s a simpler less problematical way to do it (e.g. using the Micro BM4WD, using the Tommy gun etc.) I still prefer to sneak around on foot like a ninja and ONLY use the Mosin Nagant, nothing else. But this nifty tip I'm sure will help solve my problem. Thanks a million! :wink:

Just on the sniper rifle for a moment... it does the most damage over long distance, correct? But it still takes anywhere between 3 to 5 shots to kill an enemy with it (depending on whether or not you hit their heads). It takes 4 "headshots" to kill that first guy behind the concrete train block (even if you hit him between the eyes, literally). I see now that a continuous attack (at medium range) with the Tommy gun is much more effective than trying to snipe from a distance. Silly me, I figured the sniper rifle was king - seeing as we're given it right from the very beginning. But it's the machine gun which holds that title.

Another problem I have with the enemy is that they don't always stay in the same spot. And I saw how you drew 'enemy number 2' out of that building by shooting the door - or should I say shooting him through the door, however there've been several occasions when I killed the first guy (behind the concrete train block) ran over to him (along the wall) but then this 2nd guy ran out of the building, over to the concrete block and started attacking me!! So it makes a HUGE difference when they're just sitting ducks, or not! Also I wonder if stopping the game-play by changing weapons (with a menu) instead of just scrolling with the mouse through the weapons might have something to do with who fires the next round? Because tell me this... when you get shot by an enemy with a Mosin Nagant, how do you recover? For me once the process of being hit begins, I can't fire back, and I can't manoeuvre Tommy so that I get a chance to fire back! I get hit, fall over and as I'm getting back up I get shot again, then again. And no matter how many times I try to shoot or even side-roll, you cannot stop this from happening. Conceivably I'm playing a "special version" of the AM? :roll: :lol: :shock:

And furthermore, the guy you kill near the 2nd Teleporter (where you drive the Lassiter) will not and does not stay with his back turned to me. This is why I'm getting confused here fellas, none of my enemies let themselves be easy targets. I've tried to follow your exact same method (even before watching your video many times) sneak over to the container, draw him over to the corner, then sneak around the container "behind him". NEVER once has he had his back to me - he ALWAYS turns around to face me, which as you might imagine makes him all the more difficult to kill.

And just going back to that 2nd guy in the building again... I recently tried killing him with the Colt .45, by entering the side door and attacking him from the door that's behind him. It works well, provided you reload quickly, because even 7 rounds from the Colt won't kill him, and then it's "his turn to return fire", but if you side-roll and pump another 7 in him he goes down. I can do this without losing a single point of health sometimes (not always) but sometimes. It's just another tactic to consider, because there are no set rules for this mission. When I asked Mike for some tips he said: "make the enemy fight one another", and "use the cars". I do this often, especially the guy in the blue shirt (near the pump action shotgun) and the guy hidden amongst those planks of wood (dark grey clothing), plus another guy (in beige jacket) who attacks from various locations. What I'm trying to say is that the enemy moves around, at least they definitely do in my game. I know there's a systematic way of dealing with them according to you guys, but they rarely ever comply with that system when I play.

In the past I always stuck to the "road side" of the Port (not near the water). Then I methodically killed my way back to the Port entrance (where the last balefire is). I usually “clean out” the warehouse where that Mafia mission is when you have to load the truck with cigars. After I clear out that area, I make my way back by first taking out the two snipers on the red cranes then Big Dick in the corner and then straight down the middle to where you got the Lassiter. And this is where I've always died. Those guys who are in the middle warehouse near the waters edge.

I'm not taking anything away from your demo simsalabim, it's text-book assassination! And I understand a 45 minute "civil war" :mrgreen: hehe makes for a VERY BIG .mpeg, but we didn't see you kill Morello... :lol: :wink: just kidding. I can tell from your skill you're obviously capable of doing it, but a video with the whole mission completed in the shortest amount of time would be excellent to watch. I wonder... what is the fastest time someone can beat this mission?

Re BM4WD... I think it's safe to say Mike placed that Micro-BM4WD there for a good reason, to be used by the people who can't finish this mission with the sniper rifle alone. What a teaser though eh? Putting it up high on a dais (so-to-speak) in plain sight, thereby forcing those players who desire it to scale ship containers for it. LOL!

One more mistake I often make is not switching Super Constitution ON before I go in. No really! It probably sounds like a dumb mistake but you know how Super Powers distort the screen, makes Tommy look thinner and the camera view a weird perspective? Well I'm not fond of that when it comes to screenshots (as you can see from my collection of them). Whenever Tommy dies (with Super Powers on and distorting the screen) and you Try Again, the camera reverts to the normal view (not distorted) but Tommy still has Super Speed switched on. IMO this is the best way to play the Alive mod. I discussed this with Mike when Super Powers was first added to the AM but he said it's not his fault, it's a limitation of the Mafia game engine. Lame excuse on my part I know, but I'm always trying to get good screenshots whenever I play, that too might be why I've been failing on such a grand scale here. Next time I play Fraps won't be running and we'll see if I can finally beat this thing? Because when you die in the Port mission your health goes back to 100. There's a HUGE difference between 100 and 199. Better to restart the savegame instead I feel...

Maybe MikeMouse can answer some questions for us...

How accurate are the enemy? At close-range? (100%?) What about long-range? What’s their chance for a successful hit? If you’re moving? If you’re standing still? If you're moving with Super Speed on?

How much damage do they do? Same as per normal weapon? Or is there something added? I recall seeing Tommy lose half his health from 1 sniper rifle bullet. Does that mean I got shot in the head? We put 3 bullets into the first guys head and he's still standing.

Obviously the enemy has different amounts of health (can be determined by the amount of bullets needed to kill them) but for example, the big guy in the tuxedo. He has more health than the others, yes? It's only logical seeing as he’s a bigger human being. Or have you made it that a shotgun is best for killing him? You can pump hundreds of rounds of ammo into a Lassiter gang member and they take it, but one close-range shot with a Lupara or Pump-action shotgun and they’re dead. What's the deal here oh cruel one?
:wink: :lol:

This has become very long. Just wanted to say a crowning effort on your part simsalabim. I haven't seen your kind of passion in a long time (way back in the day when Mafia obsession was fresh). Very nice... swift helpful response. :)

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