Fan site of Mafia game and the Alive mod
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 Заголовок сообщения: Re: Alive Mod version 18.0
СообщениеДобавлено: Ср 20 май, 2009 01:41 
asphyxiator
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Mike, I wasn't disapproving or criticising, I know it's a first draft (that's why I deliberately mentioned that). :draznilka: But even so it's great! :dirol:

I was trying to touch on issues that you might want to modify. Believe me even this unfinished version is unreal. :yahoo:

"Super Leaping" is INCREDIBLE!!! I have never had this much fun before! And all I'm doing is watching Tommy run and jump around.

Did you tweak anything to do with leaping? It seems as if Tommy leaps further... Probably just the new perspective creates that illusion? But it looks fantastic; jumping over things, fences, jumping between moving cars and trams, with one tap of a key you can jump from one side of the street to the other easily, that's not possible normally is it? I mean you can leap quite a few metres when running/jumping but this seems SO much longer. I can't wait to try it on the elevated train tracks, hehe.

It will be possible to capture the coolest screenshots! And this is in relation to just Super Leaping (which was underrated, now it'll dominate) WOW!

Yeah that's right, the reason I asked about when you began this idea, is because I remember when I made those screenshots of Tommy on Superspeed (cheating using the Super Priest) you said you also worked on this idea but you coded the camera, yes well this is that idea right? Because you showed me that screenshot of Tommy running toward the camera, and that's identical to what's happening now.

Thanks for adding it, it will be extremely useful, it now adds yet another way to play the Alive Mod, completely new, completely different and completely FUN! I love it!

It will be available for all game modes? (City/Day/Night & Countryside Day/Night) or just City Night?

No matter what's said about newer games, better graphics and technologies. Alive Mod is always challenging and fun, what more can someone want from a game? It's perfect! :girl_angel:

PS. Gerasim, if you want to try to see the Zombie Cop, plant a Doghead and shoot a cop near it (City Night or City Day) as he's burning, shoot him repeatedly with a handgun (Magnum or Colt or something smaller) NOT a large firearm. If you are lucky (and remember it is rare) he will change.

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 Заголовок сообщения: Re: Alive Mod version 18.0
СообщениеДобавлено: Ср 20 май, 2009 08:05 
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It will be available for all game modes? (City/Day/Night & Countryside Day/Night) or just City Night?

If you like it then I can include this function in all modes, it's not difficult to build in...
Also I can release it as a stand-alone script, so you will be able to insert it in any mission that you want to, even in game missions...

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 Заголовок сообщения: Re: Alive Mod version 18.0
СообщениеДобавлено: Ср 20 май, 2009 08:46 
asphyxiator
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It doesn't get any better than that! But naturally it's up to you which mode you add it to. I'll be happy even with the Tutorial, hehe.

I reverted back to 1st version for the time being...

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:lol:

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 Заголовок сообщения: Re: Alive Mod version 18.0
СообщениеДобавлено: Ср 20 май, 2009 09:18 
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Really nice screenshots with super leaps!
I remember somebody complains that super jumps just a litte bit further but not a tiny bit higher...
Now we can see that was just wrong perspective, super leaps are much higher and longer than ordinary leaps :lol:
Tommy can easily jump over cars and some fences...

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 Заголовок сообщения: Re: Alive Mod version 18.0
СообщениеДобавлено: Ср 20 май, 2009 11:09 
asphyxiator
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I can't help myself Mike! This is absolutely incredible! :yahoo:

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 Заголовок сообщения: Re: Alive Mod version 18.0
СообщениеДобавлено: Ср 20 май, 2009 11:22 
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The last set looks like a comics :lol:
Now you can make real comics, don't you think?

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 Заголовок сообщения: Re: Alive Mod version 18.0
СообщениеДобавлено: Чт 21 май, 2009 03:37 
asphyxiator
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Your new chasing camera function is working perfectly Mike! :dirol: The latest version is far superior, smoother, and better error correction. It is brilliant! :gamer:

I have no excuse not to capture beautiful new images of AME18 now. I guess I'll have to update my guide (only years overdue). :hunter:

BTW this is the best thing you've ever done, for me at least. I'm very grateful, thank you so much. It lets me see the AME from stunning new angles, lets me tell a story like a movie director, that's what you could call the new function:

Alive Mod Director's Cut!

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I never knew you could jump from the "grassy knoll" hehe (across the road from the Micro-cars) "to the Micro-cars" if you have Superspeed switched on. 'Til now I've always used a car to climb the wall, how outdated and amateur is that?!! I discovered this using the new camera function.

Did you know it was possible to jump onto the wall? :shok: :help: :yahoo:

This has changed game play forever. You've "reset" and refreshed the Alive Mod, we're back to zero, starting point again, creative and new. Awesome! :diablo:

It'll take some getting used to however, it's like learning to walk again, it's very different when you want to capture battle scenes, you have to watch your back because the enemies can attack from any angle. :pardon:

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 Заголовок сообщения: Re: Alive Mod version 18.0
СообщениеДобавлено: Чт 21 май, 2009 12:06 
asphyxiator
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AFAIK Dollyman only attacks the player or BG's, yes? Now I've seen him attack an ordinary gangster (leaving the player alone) but only for a while, soon he was back to his usual corruption... :hunter:

:draznilka:

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 Заголовок сообщения: Re: Alive Mod version 18.0
СообщениеДобавлено: Пт 22 май, 2009 08:11 
asphyxiator
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 Заголовок сообщения: Re: Alive Mod version 18.0
СообщениеДобавлено: Сб 30 май, 2009 07:28 
asphyxiator
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Odds n'ends... :draznilka:

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 Заголовок сообщения: Re: Alive Mod version 18.0
СообщениеДобавлено: Вс 31 май, 2009 11:22 
asphyxiator
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Quick description: Golem got scared and ran away, Truck Mission gangster (turned around to face forward again?), Golem "vogued" (struck a pose), miscellaneous...

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 Заголовок сообщения: Re: Alive Mod version 18.0
СообщениеДобавлено: Вс 31 май, 2009 13:22 
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Nice screenshots SOULTAKER!!!
Though Big Dick's model instead of Tommy's model is quite bit confusing IMO...

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 Заголовок сообщения: Re: Alive Mod version 18.0
СообщениеДобавлено: Ср 03 июн, 2009 12:22 
asphyxiator
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In City Night, is the skin you've used for Don Salieri (Bodyguard on top of the car park) the 'same skin' of the Salieri model that we can change into if we use the Change Identity Phone Booth? Or is it different?

I'm not sure myself (because I don't use the Salieri model from the Phone Booth) but if it is the same, and I hire Salieri, there will be 2 identical Salieri's on screen... and if I turn Superspeed off (so there's no fire trail) and I use the new Cameraman function, I can devise screenshots where no one will know which Salieri is the AI Bodyguard and which is the player? (Because enemies will shoot at them both, right?)

Or say I hire a couple of Bodyguards (Vincenzo and Salieri) and I've changed into the "gangster model" using the phone booth, and I shoot at some gangster cars passing by... I switch on cameraman, and in amidst the gun battle that results (bodyguards vs. gangsters) if I too shoot at a Bodyguard, will viewers know from the screenshot that I am not an ordinary gangster, but instead the disguised player?

If the gangsters are shooting at me then yes, but if they're not, then no. I can arrange it so they don't shoot at me (if I hide my weapon) hehe...

I believe everyone who plays the Alive mod uses the Change Identity Phone Booth once in a while, some players frequently. :yes:

Aside from "losing the cops" (when police are hunting you) and the advantages of playing a "cop" or the "Invisible Man" (Lost Heaven Police don't arrest you for carrying a gun in your hand, nor for killing someone in front of them, nor for speeding in a car.) the Change Identity Phone Booth gives us a "choice", lets us 'choose' a personality that we like, or just feel like playing at the time. :vinsent:

I've grown a little weary of playing Tommy Angelo all the time, and felt like a change. If someone doesn't 'get it', or they're confused, all they need to do is ask and I can explain. :draznilka:

I saw a number of similar screenshots in the Russian forum, someone even used a "cow" as the player. :shok: A cow... :help:

But if you really feel that it confuses people then I'll mention it in the description from now on. E.g. "Changed player model to 'Whore from Corleone hotel' via Change Identity Phone Booth." Simple. :pardon:

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 Заголовок сообщения: Re: Alive Mod version 18.0
СообщениеДобавлено: Вт 14 июл, 2009 11:19 
asphyxiator
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I saw your "riddles" thread (in Russian forum...) OK I have a riddle for you guys.

How can I activate Cameraman function in City Day mode...? (without editing MikeMouse's scripts?) :shok: :help:

Unfortunately I didn't have Fraps running when I first started playing. Mike would you believe me if I told you I managed to get 2 gangster cars crossed again? Remember you said it was highly unlikely, a million to one, I did it again! :wall: :gamer:

The shot of the steps (and gap behind wall) is just to show you that it is there, Priest walked inside.

#*v1=7^$2z :draznilka:

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 Заголовок сообщения: Re: Alive Mod version 18.0
СообщениеДобавлено: Ср 15 июл, 2009 09:29 
asphyxiator
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#*v1=7^$2z

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