
I saved in City Day, followed your instructions (steps 1-5) and yes your new "
trailing camera" function works perfectly, BTW it's a totally awesome new Alive Mod addition Mike! Really great!
But... when I save in City Night and then load Freeride Extreme (Home), the save game starts my FRE save, not City Night. If I die (in City Night) the save starts in City Night at the phone booth correctly.
Also the true test with City Night saving will be "after" the Morello mission, that's when the problem always occurs, not when I use Doppelganger. I'll let you know when I can.
Something I never knew about saving however... when you save (and Tommy speaks) the character model's mouth and lips move (see pics).
I know it's early testing stage (not even beta) so it's not complete and you haven't considered other AM functions, but these are my initial discoveries...
The camera bumps into objects (light poles, cars, pedestrians, ground tram, trees etc.) Occasionally it will get stuck for a moment, but it corrects itself eventually and catches up to player. One time it got stuck in front of a gangster car and did not correct itself, I had to run around to move it, however by then the player was very far away (near horizon).
I think the speed the camera follows is good, sometimes it could be quicker but this speed gives you ample time to set up battle scenarios.
When Doppelganger is initiated, if you don't move the Doppelganger away from you, he will blow up next to you and kill you. (I realise you haven't began to code this yet) Also, when I planted the Doghead in the tunnel, the Doghead started burning and the camera appeared at the restaurant near the beach (see first 3 screenshots).
Running up building steps (to climb onto buildings) is tricky because the camera stays below (on the ground - bumped into building wall and stops) and if you move player over roof you don't know where he is and must start again, unless you fall off other side and land safely... but you can get some excellent superspeed jump pics.
How long have you been developing this idea Mike? Last year 18/06/2008 I experienced exactly this

Tommy running off into distance while camera stayed behind, see below:

It happened when the car I was driving landed on its roof and Tommy had to crawl out on his belly. I mentioned this to you then, it's probably somewhere here in the forum but you never commented on it. Was it happenstance, nothing to do with your coding? Or were you already playing around with the idea back then?
IMO Mike, this is one of your best creations! Aside from being
LOTS of fun, and forcing us to learn to play differently (avoiding enemies is complicated LOL avoiding traffic can be in itself challenging too when Tommy's in the distance) but you're right, we will be able to capture some AMAZING screenshots and video. I can't even begin to appreciate the many new possibilities. I love this new feature, you know I like capturing interesting angles and showing the Alive Mod like a comic-book story, this is PERFECT for that!
I will test more, I tried many things, haven't shown them in these screens because they weren't the best, but this changes everything!
Mitos, all we need to do is add some "pins" to his head
